Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
- Extend Range » Increase the range increment of a ranged or thrown weapon.
2nd-Level Powers
- Psychic Bodyguard » You make a target's Will saving throws for it.
4th-Level Powers
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.