Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
- Extend Range » Increase the range increment of a ranged or thrown weapon.
3rd-Level Powers
- Energy Retort » Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
4th-Level Powers
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.