Custom Access List
3rd-Level Powers
- Sense Danger » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.
4th-Level Powers
- Energy Flash » Touch deals 5d6 of chosen energy damage to foe.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.