Custom Access List
2nd-Level Powers
- Energy Emanation » Deal 1d6 points of chosen energy damage to surrounding creatures.
- Larval Flayers » Summon 1d4+1 larval flayers to aid you.
- Sustenance » Go without food and water for one day.
4th-Level Powers
- Head Trip » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.