Custom Access List
2nd-Level Powers
- Energy Push » Deal 2d6 damage and knock subject back.
- Larval Flayers » Summon 1d4+1 larval flayers to aid you.
- Sustenance » Go without food and water for one day.
4th-Level Powers
- Head Trip » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.