Custom Access List
2nd-Level Powers
- Larval Flayers » Summon 1d4+1 larval flayers to aid you.
- Sustenance » Go without food and water for one day.
3rd-Level Powers
- Ectoplasmic Cocoon » You encapsulate a foe so it can't move.
6th-Level Powers
- Mind Switch » You switch minds with another.