Custom Access List
2nd-Level Powers
- Zone of Alertness » Gain advantages and Spot and Listen bonus equal to number of allies in area.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
7th-Level Powers
- Divert Teleport » Choose destination for another's teleport.
9th-Level Powers
- Intellect Bomb » Causes your target's head to explode.