Custom Access List
2nd-Level Powers
- Stygian Weapon » Your weapon is imbued with negative energy.
3rd-Level Powers
- Concealing Amorpha, Greater » Quasi-real membrane grants you total concealment.
4th-Level Powers
- Head Trip » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.