Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Energy Stun » Deal 1d6 damage and stun target if it fails both saves.
- Stygian Weapon » Your weapon is imbued with negative energy.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.