Custom Access List
2nd-Level Powers
- Energy Stun » Deal 1d6 damage and stun target if it fails both saves.
3rd-Level Powers
- Mental Turmoil » Prevent target from using abilities that require mental calm.
- Vampiric Blade » You heal half of your base weapon damage.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.