Custom Access List
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
5th-Level Powers
- Psychofeedback » Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
6th-Level Powers
- Brutalize Wounds » Your target takes more damage than normal from wounds.