Custom Access List
2nd-Level Powers
- Ego Whip » Deal 1d4 Cha damage and daze for 1 round.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
3rd-Level Powers
- Evade Burst » You take no damage from a burst on a successful Reflex save.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.