Custom Access List
1st-Level Powers
- Call Weaponry » Create temporary weapon.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
6th-Level Powers
- Energy Trap » Explosion of energy deals 5d6 damage, creates lingering effect in area.