Custom Access List
1st-Level Powers
- Call to Mind » Gain additional Knowledge check with +4 competence bonus.
- Call Weaponry » Create temporary weapon.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
6th-Level Powers
- Remote View Trap » Deal 8d6 points electricity damage to those who seek to view you at a distance.