Custom Access List
1st-Level Powers
- Bolt » You create a few enhanced short-lived bolts, arrows, or bullets.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
8th-Level Powers
- Telekinetic Sphere, Psionic » Mobile force globe encapsulates creature and moves it.