Custom Access List
2nd-Level Powers
- Call Armor » Transfer chosen type of armor to your hand.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
5th-Level Powers
- Mind Probe » You discover the subject's secret thoughts.