Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Mental Disruption » Daze creatures within 10 feet for 1 round.
3rd-Level Powers
- Crisis of Breath » Disrupt subject's breathing.
6th-Level Powers
- Stygian Bolt » Enemies in a 120-ft. line gain 1d4 negative levels.