Custom Access List
2nd-Level Powers
- Mental Disruption » Daze creatures within 10 feet for 1 round.
3rd-Level Powers
- Crisis of Breath » Disrupt subject's breathing.
4th-Level Powers
- Energy Ball » Deal 7d6 energy damage in 20-ft. radius.
8th-Level Powers
- Spirit of War » Confer +4 on attack rolls and damage rolls, +10 to one save, and confirm one critical threat.