Custom Access List
2nd-Level Powers
- Mental Disruption » Daze creatures within 10 feet for 1 round.
3rd-Level Powers
- Crisis of Breath » Disrupt subject's breathing.
4th-Level Powers
- Psychokinetic Weapon » Animate a weapon to fight of its own volition.
6th-Level Powers
- Hand of Isolation » You create a psionic ward that allows you to touch or wield an evil object without moral harm.