Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Mental Disruption » Daze creatures within 10 feet for 1 round.
3rd-Level Powers
- Crisis of Breath » Disrupt subject's breathing.
4th-Level Powers
- Psychokinetic Weapon » Animate a weapon to fight of its own volition.