Custom Access List
2nd-Level Powers
- Mental Disruption » Daze creatures within 10 feet for 1 round.
4th-Level Powers
- Steadfast Perception » Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
7th-Level Powers
- Dream's Fatal Embrace » You push a creature into the Shallows, and it can never return.