Custom Access List
1st-Level Powers
- Teleport Auxiliary » The target doesn't count toward the limit of teleport.
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
3rd-Level Powers
- Hustle » Instantly gain a move action.
5th-Level Powers
- Leech Field » Leech power points each time you make a saving throw.