Custom Access List
1st-Level Powers
- Know Direction and Location » You discover where you are and what direction you face.
2nd-Level Powers
- Body Equilibrium » You can walk on nonsolid surfaces.
- Call Armor » Transfer chosen type of armor to your hand.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.