Custom Access List
2nd-Level Powers
- Constrictor's Touch » Target's clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.
- Earth Walk » Move easily in all directions while on earthen surfaces.
4th-Level Powers
- Intellect Fortress » Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
7th-Level Powers
- Desolate » Your touch deals 13d6 points of damage plus 2d6+4 points of temporary Strength damage.