Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Inflict Pain » Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
4th-Level Powers
- Dimensional Anchor, Psionic » Bars extradimensional movement.
6th-Level Powers
- Evade Burst » You take no damage from a burst on a successful Reflex save.