Custom Access List
2nd-Level Powers
- Clairvoyant Sense » See and hear a distant location.
- Inflict Pain » Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
6th-Level Powers
- Energy Trap » Explosion of energy deals 5d6 damage, creates lingering effect in area.
- Evade Burst » You take no damage from a burst on a successful Reflex save.