Custom Access List
2nd-Level Powers
- Inflict Pain » Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
6th-Level Powers
- Evade Burst » You take no damage from a burst on a successful Reflex save.
- Mind Switch » You switch minds with another.