Custom Access List
2nd-Level Powers
- Inflict Pain » Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
4th-Level Powers
- Energy Ball » Deal 7d6 energy damage in 20-ft. radius.
6th-Level Powers
- Evade Burst » You take no damage from a burst on a successful Reflex save.
- Fuse Flesh » Fuse subject&s flesh, creating a helpless mass.