Custom Access List
1st-Level Powers
- Call Weaponry » Create temporary weapon.
3rd-Level Powers
- Ectoplasmic Cocoon » You encapsulate a foe so it can't move.
- Energy Lance » Lance of energy deals 5d6 hp + secondary effect based on energy type.
5th-Level Powers
- Baleful Teleport » Destructive teleport deals 9d6 damage.