Custom Access List
1st-Level Powers
- Call Weaponry » Create temporary weapon.
2nd-Level Powers
- Mental Disruption » Daze creatures within 10 feet for 1 round.
3rd-Level Powers
- Ectoplasmic Cocoon » You encapsulate a foe so it can't move.
5th-Level Powers
- Baleful Teleport » Destructive teleport deals 9d6 damage.