Custom Access List
2nd-Level Powers
- Ego Whip » Deal 1d4 Cha damage and daze for 1 round.
4th-Level Powers
- Anchored Navigation » Establish a mishap-free teleport beacon.
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
- Evade Burst » You take no damage from a burst on a successful Reflex save.