Custom Access List
2nd-Level Powers
- Ego Whip » Deal 1d4 Cha damage and daze for 1 round.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
- Evade Burst » You take no damage from a burst on a successful Reflex save.