Custom Access List
1st-Level Powers
- Spirit Mark » Inscribes a personal rune (visible or invisible).
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Energy Adaptation, Specified » Gain resistance 10 to one energy type.
4th-Level Powers
- Energy Ball » Deal 7d6 energy damage in 20-ft. radius.