Energy Arc
Psychokinesis [see text]
Upon manifesting this power, you choose cold, electricity, fire, or sonic. A cone of the chosen type of energy shoots from your fingertips. Any creature in the area of effect takes 1d4 points of damage.
Cold
An arc of this energy type deals +1 point of damage per die.
Electricity
Manifesting an arc of this energy type provides a +2 bonus on the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire
An arc of this energy type deals +1 point of damage per die.
Sonic
A bold of this energy type deals -1 point of damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest
Augment
For every 2 additional power points you spend, the power deals an additional 1d4 points of damage, and the power's save DC increases by 1.