Seer Access List
1st
- Destiny Dissonance » Your dissonant touch sickens a foe.
- Precognition » Gain +2 insight bonus to one roll.
2nd
- Clairvoyant Sense » See and hear a distant location.
- HelmsmanStorm »
- Object Reading » Learn details about an object's previous owner.
- Sensitivity to Psychic Impressions » You can find out about an area's past.
3rd
- Escape Detection » You become difficult to detect with clairsentience powers.
- Fate Link » You link the fates of two targets.
4th
- Anchored Navigation » Establish a mishap-free teleport beacon.
- Remote Viewing » See, hear, and potentially interact with subjects at a distance.
5th
- Clairtangent Hand » Emulate far hand at a distance.
- Second Chance » Gain a reroll.
6th
- Helmsman, TrueStorm »
- Precognition, Greater » Gain +4 insight bonus to one roll.
7th
- Fate of One » Reroll any roll you just failed.
8th
- Hypercognition » You can deduce almost anything.
9th
- Metafaculty » You learn details about any one creature.