Psychic Rogue Access List
1st
- Astral Traveler » Enable yourself or another to join an astral caravan-enabled trip.
- Attraction » Subject has an attraction you specify.
- Bolt » You create a few enhanced short-lived bolts, arrows, or bullets.
- Burst » Gain +10 ft. to speed this round.
- Catfall » Instantly save yourself from a fall.
- Compression » You grow smaller.
- Conceal Thoughts » You conceal your motives.
- Control Light » Adjust ambient light levels.
- Control Sound » Create very specific sounds.
- Déjà Vu » Your target repeats his last action.
- Detect Psionics » You detect the presence of psionics.
- Detect Secret Doors, PsionicME » Reveals hidden doors within 60 ft.
- Detect Snares and Pits, PsionicME » Reveals natural or primitive traps.
- Dimensional PocketME » Transfer object to hidden dimension for safekeeping.
- Disable » Subjects incorrectly believe they are disabled.
- Distract » Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
- Elfsight » Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
- Empathy » You know the subject's surface emotions.
- Empty Mind » You gain +2 on Will saves until your next action.
- Entangling Ectoplasm » You entangle a foe in sticky goo.
- Far Hand » Move small objects at a limited distance.
- Float » You buoy yourself in water or other liquid.
- Force Screen » Invisible disc provides +4 shield bonus to AC.
- Know Direction and Location » You discover where you are and what direction you face.
- My Light » Your eyes emit 20-ft. cone of light.
- Precognition, Defensive » Gain +1 insight bonus to AC and saving throws.
- Precognition, Offensive » Gain +1 insight bonus on your attack rolls.
- Prescience, Offensive » Gain +2 insight bonus on your damage rolls.
- Sense Link » You sense what the subject senses (single sense).
- Skate » Subject slides skillfully along the ground.
- Vigor » Gain 5 temporary hit points.
2nd
- Animal Affinity » Gain +4 enhancement to one ability.
- Aversion » Subject has aversion you specify.
- Body Equilibrium » You can walk on nonsolid surfaces.
- Chameleon » Gain +10 enhancement bonus on Hide checks.
- Cloud Mind » You erase knowledge of your presence from target's mind.
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Control Object » Telekinetically animate a small object.
- Control Sound » Create very specific sounds.
- Darkvision, Psionic » See 60 ft. in total darkness.
- Delay Poison, PsionicME »
- Detect Hostile Intent » You can detect hostile creatures within 30 ft. of you.
- Feat Leech » Borrow another's psionic or metapsionic feats.
- Find Traps, PsionicME » Notice traps as a rogue does.
- Knock, Psionic » Opens locked or psionically sealed door.
- Levitate, Psionic » You move up and down, forward and back via mental support.
- Object Reading » Learn details about an object's previous owner.
- Read Thoughts » Detect surface thoughts of creatures in range.
- Sustenance » Go without food and water for one day.
- Thought Shield » Gain PR 13 against mind-affecting powers.
- Tongues, Psionic » You can communicate with intelligent creatures.
- Wall Walker » Grants ability to walk on walls and ceilings.
3rd
- Body Adjustment » Heal 1d12 damage.
- Body Purification » Restore 2 points of ability damage.
- Concealing Amorpha, Greater » Quasi-real membrane grants you total concealment.
- Control Air » You have control over wind speed and direction.
- Dimension Slide » Teleports you a very short distance.
- Escape Detection » You become difficult to detect with clairsentience powers.
- Hustle » Instantly gain a move action.
- Keen Edge, Psionic » Doubles normal weapon's threat range.
- Mental Barrier » Gain +4 deflection bonus to AC until your next action.
- MicrokinesisME »
- Telekinetic Force » Move an object with the sustained force of your mind.
- Ubiquitous Vision » You have all-around vision.
4th
- Correspond » Hold mental conversation with another creature at any distance.
- Dimension Door, Psionic » Teleports you a short distance.
- Freedom of Movement, Psionic » You cannot be held or otherwise rendered immobile.
- Steadfast Perception » Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
- Wall of Ectoplasm » You create a protective barrier.
5th
- Adapt Body » Your body automatically adapts to hostile environments.
- Feather WeightME »
- Power Resistance » Grant PR equal to 12 + level.
- Remote Viewing » See, hear, and potentially interact with subjects at a distance.
- Retrieve » Teleport to your hand an item you can see.
- True Seeing, Psionic » See all things as they really are.